
Below is an updated version of the previous level with some gameplay mechanics added to demonstrate balance.
If the player shoots less than five targets, they die. Also, if the player runs out of turns figuring out the puzzle, they die.
Platformer Game Example:
This was done in flash by me. I made a simple physics and collision engine to control the characters fall, thrust and interactions with objects in the level. I've added the ability for animations and effects on each of the blocks in the level as well as an environment effect based on the players location. The level design is easily changed using a two-dimensional array. One thing that I need to improve is the collision detection so that it samples more often based on the velocity of the character. Use arrow keys to move the character.
Scroll down to see game.
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